Was it normal to be obsessed on daily basis on hardware upgrading?

Back then when crysis was released, I pestered my dad to change my hardware on daily basis until I could at least get 27 - 34 FPS in year 2011 with HD 5870 paired with an older generation and a weaker Intel Core 2 Quad Q9550 which however was on a wrong motherboard and due to an issue of core clocks stuck at 2.2 GHZ due to some kind of an issue with hardware or incompatibility, and FPS drops just were too much for me and 16 - 19 FPS was unplayable, so i made my dad just change the motherboard and also upgrade the PSU until FPS became more acceptable and I could play at 30 - 40 FPS. Was it really worth it? Or i was just this spoiled? After i got my another PC with GTX 980 Ti i was blown away with how i could literally crank up all the settings in Crysis on resolution of 1920 * 1080 , including antialiasing and play it smoothly like Half Life 2, so amazing.

Is It Normal?
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  • Oh god NERD

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    • Serious Sam 4 did get choppy multiple times during the game with DirectX 12 API versus Vulkan which was a significant improvement in performance in exchange of less crisp reflections, and GPU Memory setting however is set to Medium except everything to Ultra, due to fact that my GTX 980 Ti 6 GB VRAM is outdated, and I need a much more powerful GPU like RTX 3060 with more VRAM for absolute max settings and better frames per second. Except all that, the game doesn't look all that bad with settings like that for a 2020 game, but sure as hell, 2023 video games would absolutely not be suitable for my graphics card.

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    • A little bit more of an extroverted nerd.

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  • I don't know, how old were you? Pestering your dad for this stuff at any age above, I don't know, 10? That sounds bad.

    I think it's normal to be obsessed with upgrading your computer when you're getting bad FPS, but not to be a brat about it. Why did you even get Crysis when you didn't have a computer that could run it?

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    • Because other games sucked balls, except DOOM 3, the rest were the absolute worst uncanny valley, but it wasn't that bad given that I was younger and my imagination was really fueling me with a lot perceptions about about how F.E.A.R 2 looked nice and such and I do remember the shaders looking amazing and it was like very ground breaking thing of year 2009 and I honestly do remember it looking this vivid and my feelings in life really blossoming and every moment and minute of life was nothing less than amazing. I suppose something happened aged 16 when I started to disocciate from reality, and feel numb all over my body, obviously it was nothing like a slightly stronger and paranoid marijuana high but it was down-right terrifying, my anxiety levels were high. It was only a year later when I started to experiment with drugs to really try back to get my perception of reality and peace as I had when I was younger but obviously the first time with synthetic stuff, it was the worst idea, the natural flowering batch rolled up in a cigarette was fine and pleasant, and tolerable, but again, all this was after being given anti depressant that never worked for the problem I had. and i'm to this day, still that way with life, not totally rooted into the immersion. But imagine but then when I played Crysis at High Settings only, resolution of 1280 * 1024 and I was maximally blown away. Now, nothing does it for me. Maybe sometime soon, when CG features in latest high end films become a common standard in video games, maybe then, when NASA level computer becomes available at a fair price for a consumer but who knows, i'll be 78 in 50 years from now.

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      • What? Doom 3 was a terrible game.

        If you only care about graphics and nothing else, and stuff like GTA 5, Resident Evil 8, Metro Exodus, and The Last of Us isn't doing it for you, you will probably like the upcoming Unreal Engine 5 stuff. Computers advance way faster than the entire rest of society for some reason.

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        • Yeah, graphics do definitely advance at slower rate and even in upcoming and top titles of the recent years do feel uncanny, the characters do move and behave in cartoonish and toyish way, there's lack of cloth simulation, droplets of rains that is fully simulated.

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          • Just a word of advice, you should really just edit your previous post rather than post a separate comment if they're close together. It floods the other person's notifications and looks like you're spamming.

            I'm not sure artificial intelligence works the way you think it does. It can't really run dialogue in a video game without a problems. The first and most obvious would be a delay before everything the NPC says, but the worst would be-...

            Well, basically, think about how the AI would fit into the larger experience. It could be done fairly easily in a game like Animal Crossing, where the stuff the villagers say doesn't really affect much of anything else. However, in stuff like Telltale games and Skyrim, for the NPCs to have fully AI-written dialogue, the entire game would have to be managed by AI. This sounds great until you try out something like HoloAI or AIDungeon (interactive, text-based AI story creators), or any AI art generators, and you realize AI is prone to complete nonsense. It can get good results when heavily micromanaged, but if you told it to tell the story of a whole video game, the game would be unplayable.

            Even if AI was perfect, it would basically turn into what "Open World" games are. There's only a handful of games that can be made with AI running the whole show. Any more than that and every game would feel same-y again.

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        • I infact did research that Doom 3 was a good game, but it never in history of gaming was a good doom game like the fast paced ones like Doom 2016, and Doom Eternal that was more like reaction, skill based game, however you could crank down the difficulty and still get on, but you'd still needed to have the appropriate reaction time and accuracy. Doom 3 was more like collect the PDAs and read the trapped scientists wherever they are, hiding from those monsters, that probably at one point have already been mauled by a pinky demon, or a hellknight, imps are violent as well.

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        • Mediocre or fair graphics without too much crisp textures or incredibly advanced shading wouldn't be much to hassle about as long artificial intelligence was totally lifelike and you could interact with NPCs on exactly the same level as living organisms and other human beings in the real world, directing your own plot, otherwise, I choose graphically intensive video games where every detail and other things immerse me. Telltale Games The Walking Dead was fairly immersive to me and the cartoonish and cel shaded graphics just fueled more to the immersion and character, and even though sequences, and NPC interaction were fully staged and pre-animated without any interactive artificial intelligence, nonetheless it still was amazing but time has come, it's 2023, and much sooner than you can imagine the year will hit number 2024, time to finally move on and stop with this repetitive obsessive shit of same-ness, except I would play another next The Walking Dead series game even if all animations and sequences will have to be pre-animated and pre-scripted, so the developers better move their asses faster if there's no artificial intelligence yet to automate things, and those pathetic modders that never release their shit and it still stays 'TBA' on this moddb.com and Quake 2 Lost Marine mod which was abandoned for Doom 3, as well, due to the modders lethargic pathetic ass. So that's why, we obviously need, an artificial intelligence, no ego, no selfishness, runs totally operatively without other needs except what it is commanded to do, the gaming industry will just improve.

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