I grew up with both and I'll be honest, I love the whole parkour element of Sunshine than the floaty/spinny stuff with Galaxy. It feels much snappier and I always feel a sense of accomplishments when completing combo moves. The cutscenes are pretty cool because they remind me of an anime, which is just hilarious to me as a concept. FLUDD is an interesting mechanic, and definitely adds a really cool twist to Mario's general moveset. Graphically it did well for it's time, and the stages are very cool! The manta ray boss actually managed to scare me as a young kid and It's decently challenging.
Galaxy was an amazing game. I think that it utilized the Wii well, and most Wii games didn't really do that. I think the soundtrack wins for this game, they do a good job for setting the tone (not that Sunshine doesn't either, they both do this VERY well, I just vibed more with Galaxy). It was very decently challenging as well and had a nice story, and brought us a cool new character to the Mario series (Rosalina). Overall, though, I don't find it quite as memorable as Sunshine. I played both a lot, but I'd really have to look at a playthrough to remember everything, whereas, I could probably recite most of the scenes from Sunshine by memory, as well as find every hidden thing and every way to cheese a stage. I never felt as encouraged to exploit the game in Galaxy, and did way more exploring of mechanics and exploits in Sunshine, which lead to many years of trying stuff like Rocket Storage and whatnot.
Again, snappy controls gives more of an urge to want to explore every nook and cranny, which leads to a stronger memory and connection to the levels, especially for me personally. However, I can see how either one could suit your fancy more. If you like Galaxy better, more power to you dude.
I respect your opinion. But yeah, the soundtrack in Galaxy is on a whole other level. My friend claims the soundtrack in Sunshine was better, which is an opinion I find absurd.
Which of these Mario games were better
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I grew up with both and I'll be honest, I love the whole parkour element of Sunshine than the floaty/spinny stuff with Galaxy. It feels much snappier and I always feel a sense of accomplishments when completing combo moves. The cutscenes are pretty cool because they remind me of an anime, which is just hilarious to me as a concept. FLUDD is an interesting mechanic, and definitely adds a really cool twist to Mario's general moveset. Graphically it did well for it's time, and the stages are very cool! The manta ray boss actually managed to scare me as a young kid and It's decently challenging.
Galaxy was an amazing game. I think that it utilized the Wii well, and most Wii games didn't really do that. I think the soundtrack wins for this game, they do a good job for setting the tone (not that Sunshine doesn't either, they both do this VERY well, I just vibed more with Galaxy). It was very decently challenging as well and had a nice story, and brought us a cool new character to the Mario series (Rosalina). Overall, though, I don't find it quite as memorable as Sunshine. I played both a lot, but I'd really have to look at a playthrough to remember everything, whereas, I could probably recite most of the scenes from Sunshine by memory, as well as find every hidden thing and every way to cheese a stage. I never felt as encouraged to exploit the game in Galaxy, and did way more exploring of mechanics and exploits in Sunshine, which lead to many years of trying stuff like Rocket Storage and whatnot.
Again, snappy controls gives more of an urge to want to explore every nook and cranny, which leads to a stronger memory and connection to the levels, especially for me personally. However, I can see how either one could suit your fancy more. If you like Galaxy better, more power to you dude.
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I respect your opinion. But yeah, the soundtrack in Galaxy is on a whole other level. My friend claims the soundtrack in Sunshine was better, which is an opinion I find absurd.