What would your anti-piracy measure be if you made a video game?

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  • Often the most "secure" games are the most pirated. Not to mention that the aggressive DRM garbage lowers the game's performance and eats memory faster than a fat kid celebrating his birthday at Mcdonalds...

    I'd stick with basic anti-piracy measures and I won't have publishers. My company would be responsible for the marketing and distribution. Or just go with Steam... That way I can sell the game a bit cheaper, still make money and keep people happy.
    Without giving a lions share to some greedy big publisher!!!

    Kinda like Euro truck simulator (or any truck simulator, as they are all made by the same company)... It's a game made by SCS software in the Czech Republic that sells for 20-30 Euro. You could pirate it, but you'll miss out on updates, mod support and small DLCs.

    Pirating an EA game with it's hundreds of DLCs makes sense, cause nobody wants to pay 200 bucks for a game, with the Sims 3 being a particularly good example (490USD for game + all DLC, or 74000USD for absolutely everything).

    But everyone can spare 30 bucks for a good game.

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