I said that modern games are too easy, by and large (Twilight Princess ring a bell?), but I also think, because video games are also a business, that video games in the past, for lack of modern technology and graphics and AI and all-around immersion, straight-up, old-fasioned difficulty was one of the best and only ways to bequeath play and replay value to a video game. This was how they made a game take time. Now (even though Skyrim, I would argue, is disappointingly easy in the face of Morrowind, which didn't index encounters to the player's level), games can be long and immersive enough to have some serious entertainment value, and the emphasis on sheer difficulty isn't as strong.
Are modern video games too easy?
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I said that modern games are too easy, by and large (Twilight Princess ring a bell?), but I also think, because video games are also a business, that video games in the past, for lack of modern technology and graphics and AI and all-around immersion, straight-up, old-fasioned difficulty was one of the best and only ways to bequeath play and replay value to a video game. This was how they made a game take time. Now (even though Skyrim, I would argue, is disappointingly easy in the face of Morrowind, which didn't index encounters to the player's level), games can be long and immersive enough to have some serious entertainment value, and the emphasis on sheer difficulty isn't as strong.